State of the Worlds #1 — Tibia Population Report, July 2026
Tibia’s emptiest world averaged three players online over the past two weeks. Not three hundred — three. While Secura topped every chart with 483 players online around the clock, Escura, a Retro Open PvP world hosted in the same European region, idled at an average of 3.2 — roughly a 150-to-1 gap between the game’s fullest and emptiest servers. That spread, more than any single number, is the defining feature of Tibia’s population map right now — and it is where we start the first edition of State of the Worlds, TibiaPulse’s monthly population report.
Everything below is computed from TibiaPulse’s own tracking of all 91 public game worlds, hourly, from July 6 (20:00 UTC) through July 20, 2026 — 339 hourly samples per world. The full methodology is at the bottom.
The big picture
Across the window, Tibia averaged 13,025 players online at any given moment. The daily swing around that average is enormous: on a typical day the game peaks near 18,100 concurrent players at 19:00 UTC and bottoms out around 6,100 at 08:00 UTC, right in the daily server-save window — the evening peak runs almost three times the morning trough. The snapshot matched: shortly after 20:00 UTC on July 20, an ordinary Monday evening, 18,997 players were online across all worlds.
Week over week, activity ticked up 2.4% (July 13–20 vs July 6–13, measured on each world’s core level brackets — see methodology). The gain was broad but uneven by region: South America +2.6%, Europe +1.2%, North America +0.9%.
By average concurrent population, South America is Tibia’s biggest region: its 34 worlds average 5,089 players online — 39.1% of the game. Europe’s 27 worlds average 4,119 (31.6%), North America’s 27 average 3,720 (28.6%), and Oceania’s 3 worlds total just 96 average players — 0.7% of the game, with Stralis alone averaging 17.
The ten biggest worlds
| # | World | Region | Type | Avg online | Weekly trend |
|---|---|---|---|---|---|
| 1 | Secura | EU | Optional PvP | 483 | +3.5% |
| 2 | Antica | EU | Open PvP | 463 | −1.9% |
| 3 | Ustebra | SA | Optional PvP | 364 | +3.4% |
| 4 | Nevia | EU | Optional PvP | 322 | −0.3% |
| 5 | Inabra | SA | Open PvP | 292 | +4.7% |
| 6 | Lobera | NA | Open PvP | 285 | −0.2% |
| 7 | Astera | NA | Optional PvP | 281 | −1.0% |
| 8 | Belobra | SA | Optional PvP | 277 | +2.9% |
| 9 | Talera | NA | Open PvP | 272 | +0.4% |
| 10 | Ferobra | SA | Open PvP | 269 | +5.6% |
Secura, not Antica, is the most-populated world in Tibia over this window — the game’s oldest world sits 20 average players behind (463 vs 483), and slipped 1.9% week over week while Secura gained 3.5%. Ustebra is South America’s biggest at 364, and Ferobra’s +5.6% was the strongest week among the top ten.
Gainers and losers
Among worlds of meaningful size, here are the five strongest and five weakest weeks (July 13–20 vs July 6–13):
| World | Region | Type | Avg online | Week-over-week |
|---|---|---|---|---|
| Serdebra | SA | Open PvP | 226 | +9.0% |
| Karmeya | EU | Optional PvP | 160 | +7.9% |
| Pacera | NA | Optional PvP | 214 | +7.8% |
| Monza | EU | Optional PvP | 198 | +6.8% |
| Harmonia | EU | Optional PvP | 177 | +6.7% |
| Opulera | NA | Open PvP | 64 | −4.6% |
| Blumera | NA | Optional PvP | 135 | −5.2% |
| Junera | NA | Optional PvP | 65 | −7.0% |
| Maligna | EU | Open PvP | 67 | −8.8% |
| Yubra | SA | Optional PvP | 89 | −11.5% |
Serdebra’s +9.0% is the best week on record in this report, and three of the five top gainers are European Optional PvP worlds. At the other end, Yubra shed 11.5% of its core-bracket activity in a single week — the steepest drop of any mid-size world.
Storyline: May’s new worlds, two months in
On May 20, 2026, CipSoft launched three new worlds — Floribra (SA), Junera (NA) and Maligna (EU) — as premium-only servers. On July 14, per CipSoft’s patch notes, the premium restriction was removed and all three opened to free accounts.
Two of the three still made our losers list. Comparing the six days before the gates opened (July 8–13) with the six days after (July 15–20): Floribra edged up 3.4%, Junera slipped another 5.6%, and Maligna — the trio’s only Open PvP world — fell a further 10.4%. Free access has not reversed the post-launch cooldown so far. The size gap inside the trio is now wide: Floribra averages 131 players online against Junera’s 65 and Maligna’s 67. CipSoft said at launch that merges remain a possibility for new worlds whose populations lag, so this is the storyline we will keep tracking in the August edition.
Did the Summer Update move the needle?
The Summer Update 2026 — the Shards of a Broken Moon quest, the scalable Make Believe boss and the Weapon Proficiency overhaul — went live on July 13, the exact midpoint of our window. The effect so far is modest rather than dramatic: fleet-wide activity in the week after release ran 2.4% above the week before, and 1.5% when comparing matched weekdays. The weekend of July 18–19 was the busiest stretch since July 12 — but the single busiest hour of the whole window still came before the update: Sunday, July 12 at 20:00 UTC.
When Tibia plays
The weekly rhythm is as strong as ever: Sundays run about 11% busier than Fridays fleet-wide. The busiest hours are 19:00–22:00 UTC and the quietest are 08:00–09:00 UTC, around the daily server save. If you hunt contested spawns, the numbers say the same thing our per-world quiet-hours charts do: weekday mornings (UTC) are open ground, Sunday evenings are rush hour.
And the long tail is very long. The 14 Retro-ruleset worlds average just 351 players online combined, and a single world — Terribra, at 91 — accounts for a quarter of that. Escura (3), Penumbra (5) and Mystera (6) round out the bottom of the game.
Methodology
TibiaPulse samples every public game world roughly every 30 minutes and aggregates hourly. This report covers July 6, 20:00 UTC through July 20, 2026 — 339 hourly samples for each of the 91 worlds, with no gaps. “Avg online” figures are all-level average concurrent player counts over the stated window. Week-over-week trend percentages are measured on each world’s three busiest 100-level brackets — the same series charted on its TibiaPulse world page — so treat them as directional indicators of activity, not exact head-counts. Event dates (the Summer Update, the premium-restriction removal, and the May 20 world launches) are taken from CipSoft’s published news. TibiaPulse is an independent fan project and is not affiliated with CipSoft GmbH.
State of the Worlds is published monthly. Edition #2 arrives in late August with a full month of data — add your world to the watchlist to see how it is trending in the meantime.
Want to see how your world is trending? Open the live dashboard and drill into any world for its population history, quiet hours and activity heatmap.