The Vocation Map: who plays what across all 91 Tibia worlds
Roughly one in every three players online in Tibia is a Knight. One in sixteen is a Monk. Those two numbers frame the game's vocation map — but the averages hide the interesting part, because Monk share is not remotely uniform: it runs as low as 1.0% on Quelibra and as high as 16.1% on Blumera. This article breaks down what people actually play, where, and at what level, across all 91 public game worlds.
The timing is not accidental. Tibia's Summer Update 2026 went live on July 13, following a mid-June overhaul that reworked and expanded every vocation. The update's headline additions — the new scalable bosses and the Moonsilver swords, bows and wands they drop, which can be levelled and customised — land differently depending on what you play. A picture of the current vocation split is the baseline against which the next few months of that update's effects can be measured.
Methodology, up front
Everything below comes from a single complete snapshot of all 91 public game worlds taken by TibiaPulse's own tracking in late July 2026, covering 10,889 players online. Two honest caveats before the numbers.
First, this is one snapshot, not an average over time, and it was taken at an off-peak hour in UTC terms — European evening activity in particular is under-represented in the raw counts. Vocation *shares* within a region are much less sensitive to that than the counts are, but the regional comparison below should be read as indicative rather than definitive.
Second, TibiaPulse's data collection has been interrupted since this snapshot was taken, so these figures have not been refreshed with the most recent days of play. They remain the most complete cross-world vocation picture we have; they are simply not a report on this week.
What everyone is playing
| Vocation | Players online | Share |
|---|---|---|
| Knight | 3,923 | 36.0% |
| Paladin | 2,676 | 24.6% |
| Druid | 1,942 | 17.8% |
| Sorcerer | 1,639 | 15.1% |
| Monk | 685 | 6.3% |
Knights outnumber Sorcerers by more than two to one, and outnumber Monks by nearly six to one. The two mage vocations combined — Druid plus Sorcerer at 32.9% — still land slightly behind Knights alone. Within that pair, Druids lead Sorcerers by almost three points, a gap that shows up consistently across regions and world types.
Monk, the newest of the five, accounts for 6.3% of everyone online. Whether that reads as high or low depends on your expectations: it is a small slice of the population, but a meaningful one for a vocation that has had far less time to accumulate the long-lived, high-level characters that dominate any online snapshot.
Monk adoption is wildly uneven
The fleet-wide 6.3% conceals an enormous spread. Among worlds with at least 100 players in the sample, Monk share runs from 1.0% to 16.1% — a sixteen-fold difference between servers running the same game.
| World | Region | Type | Monk share |
|---|---|---|---|
| Blumera | North America | Optional PvP | 16.1% |
| Floribra | South America | Optional PvP | 13.5% |
| Opulera | North America | Open PvP | 12.7% |
| Collabra | South America | Optional PvP | 11.3% |
| Venebra | South America | Optional PvP | 11.3% |
| ... | |||
| Serdebra | South America | Open PvP | 1.9% |
| Secura | Europe | Optional PvP | 1.2% |
| Quelibra | South America | Open PvP | 1.0% |
There is a pattern in the two ends of that table. Four of the five highest-Monk worlds are Optional PvP, and the lowest-Monk worlds skew Open PvP — with Secura, the game's most populated world, a notable exception at just 1.2%. The aggregate confirms it: Monks are 7.1% of the population on Optional PvP worlds against 5.5% on Open PvP.
The likely explanation is world age rather than anything about the vocation. Established, heavily-populated worlds are dominated by long-lived characters created before Monk existed, while newer or lower-population worlds have a higher proportion of recently-made characters. If that is the driver, Monk share should climb fleet-wide over time, and fastest where new characters are being made — which is exactly what the update's new starter zone, guiding players to level 20, is designed to encourage.
Vocation by world type
| World type | Knight | Paladin | Druid | Sorcerer | Monk |
|---|---|---|---|---|---|
| Open PvP | 34.8% | 24.3% | 19.4% | 15.8% | 5.5% |
| Optional PvP | 38.2% | 25.0% | 15.6% | 13.9% | 7.1% |
| Retro Open PvP | 25.5% | 23.0% | 24.5% | 18.0% | 8.5% |
| Retro Hardcore PvP | 21.8% | 21.8% | 26.1% | 23.5% | 5.9% |
The Retro worlds are the outlier, and they are the most interesting row here. On the mainstream world types Knights are the plurality by a wide margin; on Retro Hardcore PvP, Druids lead and all four established vocations sit within five points of each other. Retro worlds are also tiny — the four Retro world types together hold only about 3% of the game's population, so these percentages rest on a few hundred players and should be treated as suggestive. Still, the shape is consistent across both Retro variants: the further you get from modern Tibia, the flatter the vocation distribution becomes.
The level pyramid
Vocation is only half the picture. Here is how the same 10,889 players distribute by level:
| Level band | Players | Share | Cumulative |
|---|---|---|---|
| 1–99 | 1,736 | 15.9% | 15.9% |
| 100–299 | 2,234 | 20.5% | 36.5% |
| 300–499 | 2,242 | 20.6% | 57.0% |
| 500–799 | 2,437 | 22.4% | 79.4% |
| 800–1199 | 1,623 | 14.9% | 94.3% |
| 1200–1499 | 443 | 4.1% | 98.4% |
| 1500+ | 174 | 1.6% | 100.0% |
The average level online is 498, and the median falls in the 400–499 band — so the mean and median sit close together, which is unusual for a game with no level cap. The tail is long but thin: 84.6% of players online are below level 900, and only about 1.6% are above 1500. The single largest band is 1–99 at 15.9%, a healthy sign for a 29-year-old game and one worth re-measuring once the new starter zone has had a few months to work.
What to watch
Three things would be worth checking against these figures once tracking resumes. Whether Monk share is climbing fleet-wide, and whether the newer worlds stay ahead of the older ones. Whether the 1–99 band grows, which is the cleanest signal of the new starter zone and tutorial island doing their job. And whether the Moonsilver weapons shift the vocation mix at high level, where the new bosses are actually reachable — the top of the level pyramid is thin enough that a few hundred players changing vocation would be visible in the numbers.
*Figures computed from a full TibiaPulse snapshot of all 91 public game worlds in late July 2026 (10,889 players online). Percentages may not sum to 100 due to rounding and a small number of characters with no vocation recorded (0.2%).*
Want to see how your world is trending? Open the live dashboard and drill into any world for its population history, quiet hours and activity heatmap.